Approved maps are maps that have been identified as fair, balanced, fun, and popular by the Plazma Burst 2 community and staff. Approved maps can add to a player's K/D ratio and player points (in ranked matches), as they represent the competitive aspect of the Plazma Burst 2 Multiplayer. When a fair, fun, and balanced map receives enough positive reviews and becomes popular (or Eric considers the map fair for the game), Eric Gurt will approve the map. In total, there are ≈200 approved maps.
For a full list of current approved maps, look on the official website, on www.PlazmaBurst2.com's profile. For a list of approved map articles on this wiki, look here.
List of Approved Maps
#0-9
- 132-railwarz
- 132-sm
A-D
- alien security heavy-rgn
- aslang-fightforthebase
- audir8-ak47
- audir8-arena
- audir8-blackbattle
- audir8-mafiafight
- audir8-mp1
- audir8-redlantern
- awakeangel-rockets
- branparada-panem
- cahir-4_teams
- cahir-area_51
- cahir-armageddon
- cahir-half_life
- cahir-matrix
- cahir-portal
- cahir-raywars
- cahir-rocketwars
- cahir-sci_fi
- cahir-superguns
- cahir-techmania
- deadlytiger-abridge
- deadlytiger-railwars
- death troop3r-snipers
- dm0
- dmark-dm
- dmxed-arena
- dmxed-sniper
E-G
- earthling-facility
- earthling-lost
- ecc-4
- ecc-etf1
- eric gurt-basements
- eric gurt-deep in pit
- eric gurt-dm1
- eric gurt-ftp1_mp
- eric gurt-goodmap
- eric gurt-high
- eric gurt-into_the_darkness
- eric gurt-level1_mp
- eric gurt-level12_mp
- eric gurt-level 25_mp
- eric gurt-mpc0
- eric gurt-protected
- eric gurt-railwars1
- eric gurt-railwars2
- eric gurt-railwars3
- eric gurt-railwars4
- eric gurt-spider_traps
- eric gurt-starport
- firetiger-realwar
- fixred-pixelated
- givani-net
H-K
- ijer-carrotized
- ijer-chernobyl
- ijer-collision
- ijer-hidden
- ijer-pistol_wars
- ijer-port
- ijer-sector
- ijer-sniper
- imiranda-fa
- invincitron-assassins
- invincitron-blood_rampage
- jasper-teamdefender
- jerry the carrot-raywars
- jibb-epic
- jordanstrob2-shotgun_war
- jordanstrob2-shotgun_war2
- jordanstrob2-pistol_r_vs_b
- kairosh-rvb2
- kromrix-dm2
- krow-airburst
- krow-district13
- krow-plazma_war
- krow-raywars_old
L-N
- lpzimm-atomik
- mariosonicv-raywars
- mariosonicv-sniperwar
- max teabag-arena
- max teabag-ferocity
- max teabag-headquarters
- max teabag-highrise
- max teabag-lab
- max teabag-techwar
- max teabag-railwars
- max teabag-rakachi
- max teabag-risedown
- max teabag-rvt
- max teabag-skypark
- max teabag-snipewars
- mech1354-hightower
- mech1354-snipers2
- monekeyman2535-salvation
- ms assassin-railwars
- neelfrost-battlefield
- neelfrost-rvb
- nerox-railwars
- nerox-rgw
- nerox-unity
P-S
- parkour peter-inferno
- parkour peter-light
- pixelvoxel-fogofwar
- plazmaburstcurious-railwarsreborn
- pokeruz-egrw3
- raffine-urbanwar
- rayhan-clasicbluevsred
- reject-detour
- reject-fallen
- reject-fallen2
- reject-sgwr
- reject-outcast
- reject-crisis
- ri210-xray
- roxxar-champion
- skound-citadel
- skound-relic
- silent phoenix-sac
- silent phoenix-dt
- silent phoenix-os
- silverteen11-gg2_offblast
- silverteen11-classic
- silverteen11-solved
- silverteen11-goodfort
- shenko-railwars
- shenko-sewers
- sphinxz-shotgun
- spike nitros-rgn2
- spike nitros-smb
- stryde-crash
- stryde-facility
- stryde-rise
- stryde-sniper
- stryde-sniper2
- stryde-sniper3
- stryde-sniper4
- stryde-space
- stryde-rg
- stryde-zone
- silent aurora-anarchy
- silent aurora-rise
- silent phoenix-am
- silent phoenix-di
- silent phoenix-os
- silent phoenix-tla
- silent phoenix-sac
- silent phoenix-dt
- silent phoenix-gasc
- spartan 138-sidewinder
- starz_2-level7_mp
T-V
- tikstar-sniper
- terabrion-railwars
W-Z
- x death-realwar
- xfrostbytex-bloodgulch
- xfrostbytex-lasertag
- xfrostbytex-snipezone
- xfrostbytex-towers
- x mechanic-last stand
- xnx-railwars
- xxninjaxx-blackhole
- xxninjaxx-proxy_wars
- xxninjaxx-redvsblue
Requirements for a map to be approved
- It must be possible to play in for any player, including those who doesn't know how to selfboost or stuff. Make sure that every place may be reached by anyone.
- Swords must be enabled.
- Try to minimize the number of camping spots. Any camping spots that still exist must have a weakness or two. Or more.
- A balanced amount of weapons and players per team in COOP mode. This doesn't necessarily mean 100% symmetry.
- Players must not be able to glitch easily in the map.
- Prohibited weapons: Drone Gun CS-Virus, Glock, M4A1, and any guns which were modified via gun modification triggers. Non-modified vehicle weapons may be allowed in form of decorations.
- The map must not have any AI-controlled characters.
- Keep map size adequate, don't make it too big, nor too small.
- In COOP, players must be safe for at least 2-3 seconds before being able to engage one another.
- Weapons should not be too crowded on one place, spread them out, or otherwise people would be camping around such weapon piles.
- No secret triggers may exist in the map. Invisible buttons should be somehow made obvious.
- Keep the amount of texts and hints at the minimum, or, better yet, at zero.
- Game speed and gravity should be normal at all times.
- Death zones must be obvious.
- At least 25 votes on the map. Votes quality doesn't matter much.
- Some luck, or otherwise your map wouldn't be noticed.
These are a few general tips. For a full and up-to-date list, look on the official website.
Additional tips
- Stuck on modifying camping spots? You could use an engine mark to give players few grenades on each (re)spawn. (For more info about engine marks, see there.)
- To see if the map is possible to play for anyone, get a defib, hold it and try to get at every platform on the map to see if there is any area where not everyone may be able to reach.
- Spreading out guns? You could put "main" guns in COOP spawns, then some other guns around the unique parts of the map.
- Try to make the design as non-mainstream as possible. Unique design gives additional chances of approval.
- Do not add too many extra-powerful weapons such as CS-BNG. 1 or 2, however, are unlikely to hurt if they wouldn't be too overpowered on this map, like when it's not too hard to evade them.
- When making death zones, make sure other players can pick back the weapon in the death zones.
- Make sure sprayers and prayers never prosper too much in there.
- Make sure that pros don't dominate in that map only. Try to make the map enjoyable for everyone.