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Approved maps are maps that have been identified as fair, balanced, fun, and popular by the Plazma Burst 2 community and staff. Approved maps can add to a player's K/D ratio and player points (in ranked matches), as they represent the competitive aspect of the Plazma Burst 2 Multiplayer. When a fair, fun, and balanced map receives enough positive reviews and becomes popular (or Eric considers the map fair for the game), Eric Gurt will approve the map. In total, there are ≈200 approved maps.

For a full list of current approved maps, look on the official website, on www.PlazmaBurst2.com's profile. For a list of approved map articles on this wiki, look here.

List of Approved Maps

#0-9

  • 132-railwarz
  • 132-sm

A-D

  • alien security heavy-rgn
  • aslang-fightforthebase
  • audir8-ak47 
  • audir8-arena
  • audir8-blackbattle
  • audir8-mafiafight
  • audir8-mp1
  • audir8-redlantern
  • awakeangel-rockets
  • branparada-panem
  • cahir-4_teams
  • cahir-area_51
  • cahir-armageddon
  • cahir-half_life
  • cahir-matrix
  • cahir-portal
  • cahir-raywars
  • cahir-rocketwars
  • cahir-sci_fi
  • cahir-superguns
  • cahir-techmania
  • deadlytiger-abridge
  • deadlytiger-railwars
  • death troop3r-snipers
  • dm0
  • dmark-dm
  • dmxed-arena
  • dmxed-sniper

E-G

  • earthling-facility
  • earthling-lost
  • ecc-4
  • ecc-etf1
  • eric gurt-basements
  • eric gurt-deep in pit
  • eric gurt-dm1
  • eric gurt-ftp1_mp
  • eric gurt-goodmap
  • eric gurt-high
  • eric gurt-into_the_darkness
  • eric gurt-level1_mp
  • eric gurt-level12_mp
  • eric gurt-level 25_mp
  • eric gurt-mpc0
  • eric gurt-protected
  • eric gurt-railwars1
  • eric gurt-railwars2
  • eric gurt-railwars3
  • eric gurt-railwars4
  • eric gurt-spider_traps
  • eric gurt-starport
  • firetiger-realwar
  • fixred-pixelated
  • givani-net

H-K

  • ijer-carrotized
  • ijer-chernobyl
  • ijer-collision
  • ijer-hidden
  • ijer-pistol_wars
  • ijer-port
  • ijer-sector
  • ijer-sniper
  • imiranda-fa
  • invincitron-assassins
  • invincitron-blood_rampage
  • jasper-teamdefender
  • jerry the carrot-raywars 
  • jibb-epic
  • jordanstrob2-shotgun_war
  • jordanstrob2-shotgun_war2
  • jordanstrob2-pistol_r_vs_b
  • kairosh-rvb2
  • kromrix-dm2
  • krow-airburst
  • krow-district13
  • krow-plazma_war
  • krow-raywars_old

L-N

  • lpzimm-atomik
  • mariosonicv-raywars
  • mariosonicv-sniperwar
  • max teabag-arena
  • max teabag-ferocity
  • max teabag-headquarters
  • max teabag-highrise
  • max teabag-lab
  • max teabag-techwar
  • max teabag-railwars
  • max teabag-rakachi
  • max teabag-risedown
  • max teabag-rvt
  • max teabag-skypark
  • max teabag-snipewars
  • mech1354-hightower
  • mech1354-snipers2
  • monekeyman2535-salvation
  • ms assassin-railwars
  • neelfrost-battlefield
  • neelfrost-rvb
  • nerox-railwars
  • nerox-rgw
  • nerox-unity

P-S

  • parkour peter-inferno
  • parkour peter-light
  • pixelvoxel-fogofwar
  • plazmaburstcurious-railwarsreborn
  • pokeruz-egrw3
  • raffine-urbanwar
  • rayhan-clasicbluevsred
  • reject-detour
  • reject-fallen
  • reject-fallen2
  • reject-sgwr
  • reject-outcast
  • reject-crisis
  • ri210-xray
  • roxxar-champion
  • skound-citadel
  • skound-relic
  • silent phoenix-sac
  • silent phoenix-dt
  • silent phoenix-os
  • silverteen11-gg2_offblast
  • silverteen11-classic
  • silverteen11-solved
  • silverteen11-goodfort
  • shenko-railwars
  • shenko-sewers
  • sphinxz-shotgun
  • spike nitros-rgn2
  • spike nitros-smb
  • stryde-crash
  • stryde-facility
  • stryde-rise
  • stryde-sniper
  • stryde-sniper2
  • stryde-sniper3
  • stryde-sniper4
  • stryde-space
  • stryde-rg
  • stryde-zone
  • silent aurora-anarchy
  • silent aurora-rise
  • silent phoenix-am
  • silent phoenix-di
  • silent phoenix-os
  • silent phoenix-tla
  • silent phoenix-sac
  • silent phoenix-dt
  • silent phoenix-gasc
  • spartan 138-sidewinder
  • starz_2-level7_mp

T-V

  • tikstar-sniper
  • terabrion-railwars

W-Z

  • x death-realwar
  • xfrostbytex-bloodgulch
  • xfrostbytex-lasertag
  • xfrostbytex-snipezone
  • xfrostbytex-towers
  • x mechanic-last stand
  • xnx-railwars
  • xxninjaxx-blackhole
  • xxninjaxx-proxy_wars
  • xxninjaxx-redvsblue

Requirements for a map to be approved

  • It must be possible to play in for any player, including those who doesn't know how to selfboost or stuff. Make sure that every place may be reached by anyone.
  • Swords must be enabled.
  • Try to minimize the number of camping spots. Any camping spots that still exist must have a weakness or two. Or more.
  • A balanced amount of weapons and players per team in COOP mode. This doesn't necessarily mean 100% symmetry.
  • Players must not be able to glitch easily in the map.
  • Prohibited weapons: Drone Gun CS-Virus, Glock, M4A1, and any guns which were modified via gun modification triggers. Non-modified vehicle weapons may be allowed in form of decorations.
  • The map must not have any AI-controlled characters.
  • Keep map size adequate, don't make it too big, nor too small.
  • In COOP, players must be safe for at least 2-3 seconds before being able to engage one another.
  • Weapons should not be too crowded on one place, spread them out, or otherwise people would be camping around such weapon piles.
  • No secret triggers may exist in the map. Invisible buttons should be somehow made obvious.
  • Keep the amount of texts and hints at the minimum, or, better yet, at zero.
  • Game speed and gravity should be normal at all times.
  • Death zones must be obvious.
  • At least 25 votes on the map. Votes quality doesn't matter much.
  • Some luck, or otherwise your map wouldn't be noticed.

These are a few general tips. For a full and up-to-date list, look on the official website.

Additional tips

  • Stuck on modifying camping spots? You could use an engine mark to give players few grenades on each (re)spawn. (For more info about engine marks, see there.)
  • To see if the map is possible to play for anyone, get a defib, hold it and try to get at every platform on the map to see if there is any area where not everyone may be able to reach.
  • Spreading out guns? You could put "main" guns in COOP spawns, then some other guns around the unique parts of the map.
  • Try to make the design as non-mainstream as possible. Unique design gives additional chances of approval.
  • Do not add too many extra-powerful weapons such as CS-BNG. 1 or 2, however, are unlikely to hurt if they wouldn't be too overpowered on this map, like when it's not too hard to evade them.
  • When making death zones, make sure other players can pick back the weapon in the death zones.
  • Make sure sprayers and prayers never prosper too much in there.
  • Make sure that pros don't dominate in that map only. Try to make the map enjoyable for everyone.

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