After beating the strange copies of himself in Level 22, the Marine advances to find a large room full of Civil Security Lites. To make matters worse, the room is very tall, but the only way to navigate upward is by way of antigravities on small platforms. The Marine also finds that the Lites have found a way to use the antigravs to get an aiming-advantage against him. After defeating all six Lites in the room, the Marine must use the antigravity devices to advance upward. When he reaches the top of the room, a door opens and the protagonist finally gets out of the giant Civil Security base. Three Lites are waiting for him outside, however. After beating them, he passes by a small underground bunker, housing six Lites. After they are finished, he contiues forward and reaches the Level Clear area. Level Complete.
- Civil Security Lites - they are the only enemies encountered in this level. There are 15 of them. Out of the six you fight inside of the base, three have Plasmagun CS-Blooms and three have Rocket Launcher CS-LitBros. Outside, there are a total of nine. Two have Rocket Launcher and the remaining seven use Lite Railgun v01 CS-HShots.